NASHVILLE -- Video Game Composer and Audio Producer Alexander Brandon will provide insights
on composing music for video games during the Nashville Composers Association's
annual Score-Com Symposium from June 17-18 in Nashville.
"Game Music Bootcamp" is expected to draw 50 emerging
and professional composers to Ocean Way Studios on Music Row for two full days
of game music training. Attendees will learn aspects including non-linear scoring,
integration, writing techniques, and working with supervisors. Writing session
demonstrations will feature Steinberg's Nuendo with practical techniques that
can be used for any digital audio workstation such as Pro Tools, Logic and
Reaper.
All Score-Com symposium attendees will be invited to attend
a Film-Com film and television conference networking event on Saturday night. A
free Film-Com laminate will provide access to a Film-Com VIP Kick-off
Reception, business panels, and the annual Film and Television Industry Gala.
"We are thrilled to have Alexander Brandon as our
workshop leader for our first 'Game Music Bootcamp,'" said Geoff Koch,
president of the Nashville Composers Association. "He is a game audio
veteran with 20 years of experience and more than 50 titles to his credit,
among them for hits such as 'Unreal' and 'Deus Ex.' He runs the audio
production house Funky Rustic in Georgetown, Texas."
Tuition for Score-Com's two-day "Game Music
Bootcamp" symposium is $55 for NCA members and $85 for non-members.
Individuals must register by June 7 to receive a free Film-Com conference
laminate. Ocean
Way Studios is located at 1200 17th Avenue South.
To register, visit http://www.nashvillecomposers.org/product/score-com-2017/.
To learn more about the Nashville Composers Association, visit
http://www.NashvilleComposers.org.
The symposium will occur from 10 a.m.-5:30 p.m. on Saturday
and Sunday. Saturday's schedule will include a brief history of game audio, an
overview of the industry, an overview of toolsets, demonstrations of non-linear
composition (vertical and horizontal), and typical industry points. Sunday's
highlights include integration in Wwise, use of Wwise and Nuendo, integrations
in Unreal and Unity, and licensing and networking.
Alexander Brandon |
Brandon is a game audio veteran with 20 years of
experience and over 50 titles to his credit, among them the soundtracks for
such hits as “Unreal” and “Deus Ex,” and more recently music, sound and voice
for such games as “Torment: Tides of Numenera,” “Wasteland 2,” “Alpha Protocol,”
the “Neverwinter Nights” series, “Bejeweled 3,” “Skyrim,” and “DC Universe
Online.”
He has skills in music
composition, sound design, voice acting, voice direction, audio direction, and
game audio technology. He has written the award-winning book “Audio For Games:
Planning, Process and Production” and written columns for Game Developer and Mix
magazines. He has also lectured at UCLA Extension, Texas State University, and
Berklee School of Music.
He has also worked with
Hollywood voice talent, symphony orchestras, and high-profile music acts such
as BT. Brandon continues to write on numerous game audio subjects, and is
always honoring his roots, interviewing such Japanese game music rock stars
like Hip Tanaka and Tetsuya Mizuguchi. As part of the game audio community he
has served on the steering committee of the IA-SIG and as vice president of the
Game Audio Network Guild.
He now runs the audio production house
in Georgetown, Texas, “Funky Rustic”, with his wife, Jeanette, and distributes
music through Bandcamp and Soundrop, releasing an album every now and again.